
Why do we need a stupid ksing (kill stealing) good for nothing dominated mofo anyways?
Well for one, this guy is probably your one hope of winning the game with raised fists and furrowed eyebrows, OR
It can be the guy who makes you guys lose and with the same result.
Well let me set something straight,
Carry: The character at the end of the game when everyone has their equips and maxed levels, is the character that does the best.
The reason why we need a carry, is so he can be the one who keeps the other team afraid yet careless, lower leveled yet not vulnerable. The carry can generally take out 2 v 1, or in most cases better. So what happens if the carry destroys 2/5 of the other team, that levels the following scenario.
So if DPS Ashe is able to kill Teemo (other team carry) and Zilean (Support)
the other team is down to Tank, Fighter, Sub-Carry
While your team has Support, Support, Tank, Sub-Carry
So 4 v 3, not bad, but even better if your carry can kill more then 1.
But in team fights, your carry would be able to kill probably 3-4 if the tank, tanks, the support heals tank, and another support stuns/slows/heals.
Your just buying time for your carry to dish out as much damage as possible. Which leads me to my next point.
Your carry is 99% of the time DPS (damage per second) unless he is Kassadin/Strong mage or in rare situations the tank must carry.
In the event your carry is not dps, you better end the game fast, because mages can't life steal, nor can they tank without sacrificing item slots for AP.
So remember, your carry is vital for victory, rarely will there be games with everyone having similar scores, a good carry can and must share kills though in order for tanks and supports to get their items. But in the end a carry is able to do maximum damage, life steal, and remain a constant threat to the enemy on the field.Thanks for reading!
NinjAChurch a.k.a Darren :)