Tuesday, May 11, 2010

Ignite Video! AND! Ignite Review



Effects Ignites a Enemy Unit, dealing 50 DMG plus 25 x Level over time to a single target which ignores their magic resistance, reduces the health regeneration and the healing effects gotten by 50%.
  Cooldown 120

Effect during cooldown
N/A
 Level 7
Related mastery
[[Burning Embers]]

While your Ignite spell is on cooldown, your champion gains 10 Ability Power.

Mastery Effect


While your Ignite spell is on cooldown, the champion gains 10 Ability Power.
    


Before you even start QQing about how cheap/noob/fag/gay/shit/pussy this skill is,  
Watch the video above.


WHY IS IGNITE SUCH A GOOD SPELL?

    Well pretty much because you have an instant death on an enemy hero if they reach a certain hp, just like Cho's feast, and 95% of the time, they don't have a hero around to heal or a fort to rejuvinate.

HOW DO YOU USE IGNITE? The golden question!

  I use Ignite as a way to gain the upper advantage before combat, or surprise attacks!

An upper advantage? YES! Before going in for the kill, in some cases it'd be wiser for you to ignite the enemy hero so that you don't end up killing each other. With his hp lowered down, he has less time to cast spells or react, as well as an immediate deficit in his health compared to mine.

As for surprise attacks, a quick Riftwalk, null, force pulse, ignite never hurt anybody (except for the victim) which is why it's so useful. Not to mention ignite DOES COUNT FOR A FORCE PULSE STACK.

Any more questions or concerns can be left in the comment section of here, or the video, or directly to me on LoL. If you haven't figured out what my username is yet, gtfo.

0 comments:

Post a Comment