Saturday, August 14, 2010

Teemo guide

Hi again everyone, im here today to tell you how i play teemo. ok lets start with what most people start with...runes. now my teemo is played as a physical teemo so you are not confused but anyway these are my runes
mark:greater mark of alacrity
15%attack speed=3690 IP
seal:greater seal of evasion
6.75%dodge chance=7380 IP
glyph:greater glyph of insight
5.13 magic pen=3690 IP
Qunitessence:now as one of the frailer champions and with most champions i use these are the greater quintessence of fortitude
97.2 flat hp= 6150 IP
now on marks you could use armor pen or for even more health you could use health on your seals but the extra attack speed lets you focus on damage early on.

Now your masteries can be put into 3 different ways i will use all 3 dependign on my team or in ranked the opposite team so i will give you all 3.
1:offense Utility:
3-deadliness 1-archmages savvy 1-good hands 3-Preservance
4-alacrity 2-sorcery 4-Awareness
3-sunder 1-burning embers 1-greed
3-brute force
3-lethality
1-havoc
i usualy use this if im the only physical damage dealer or if i see noone like rammus on the other team, now heres my second one
2:offense Uility:
3-deadliness 1-archmages savvy 1-good hands 3-preservance
4-alacrity 4-awareness 2-expanded mind
1-burning embers 1-greed 2-utility mastery
3-quickness 1-blink of an eye
3-intelligance
1-presence of the master
this is if we got little to no magic dealers or if the other team is tank heavy heres the third one
3:offense Utility:
3-deadliness 1-archmages savvy 1-good hands 3-preservance
4-alacrity 4-awareness 1-expanded mind
1-burning embers 3-sunder 1-greed 2-utility mastery
3-brute force 3-quickness
I use this one if our team seems balanced and the other team is pretty balanced as well

alrighty guys time for summoner spells so lets get this over with
1:spells that i reccomend,
ignite-good way to finish people off and it helps when people go running with 100 hp and your out of range for a regular attack
flash-escaping getting that one extra hit on and for my favorite mid initating move but well get into that later
ghost-good escaping good for chasing
exhaust-helpful as a slow and a second blind
cleanse-i wouldnt really use this on teemo but it could work
heal-always helpful
teleport-easy shroom ganks

2:spells i wouldnt use,
clarity-your doing something wrong if your having mana problems that bad on teemo your doing somethign wrong
fortify-your job is damage not support
clairvoyance-again your a damger not support
rally-you could use it but,ehhh

3:spells that you should never use
smite-teemo is no jungler
revive-you fail
ok now everyones favorite...and the longest part of the guide items skills and play style

1:early game,
ok guys your gonna start out and if the other team is tank heavy grab vampiric scepter and if their DPS heavy get a dorans blade and get your ass mid, also grab poison shot. Go to the middle-ish inbetween the two front edges of the river so you are still in xp range for all tower kills and get ready for my favorite part.wait a little bit for just the right moment flash and ignite really help this but wiat for them to commit to tower push and make your move. now is when teemo gets fun once you start attacking from your stealth just auto attack if its early just sit there if its later like around level4 keep move quick on (note:activating move quick does not break stealth) and just auto attack with blinding dart when its up and when they commit to an escape path by the time they notice you are there and if they sprint for their tower make sure you flash if you cant stay in range of them or to get those extra attacks off when they get close and ignite at the last possible second.(note: i have waited until level 7 before)

2:mid game,
ok try to focus your lane or help others if they call or just gank if people are vulnerable by this time if you got a few kills if you bought scepter buy zerkers and parts for frozen mallet and push or defend cause it is now when the game starts leaning in one team's direction now you wanna get your mallet done then turn that scepter into a starks fervor and if you bought blade same items except spend that little extra for the other scepter also when you get the chance put shrooms everywhere(note: i have seen some teemo's do this and shroom damage does not stack so spread them out)

3:late game,
ok the winner is most likely decided and just keep playing and working on your build now if your team likes armor you want a lat whisper, mage heavy get a wits end and if their physical heavy get an infinity edge usualy the game is over by now but if it goes on further for all enemies get a bloodthirster and the 6th item is for whatever you think would be better for your team. if your dominating the game on a stick before starks fervor get a sword of the occult and if you get that dont get your 6th item if you bought the blade and do get it if you buy the scepter. also as a note every time shroom CD is up throw one down somewhere even if an enemy doesnt hit it exactly then you can at least see them.

ok now ill give you the skill list:PS=poison shot MQ=move quick BD=blinding dart NT=shrooms
1-PS
2-BD
3-PS
4-MQ
5-PS
6-NT
7-PS
8-MQ
9-PS
10-BD
11-NT
12-BD
13-BD
14-BD
15-MQ
16-NT
17-MQ
18-MQ

desired item list.
1-dorans blade/sword of the occult
2-berserkers treads
3-Starks fervor
4-Last whisper/wits end/infinity edge
5-bloodthirster
6-i recomend something involving the recurve bow but if you want more damage then if you didnt get IE earlier then get that

Alright guys hopefully you've enjoyed this teemo guide and i will be posting my next guide soon and remember never to underestimate the power of the scouts code. see ya next time for my outlook on garen the might of demacia

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